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Deviant for 2 Years
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Sailing by WeirdDave1 Sailing :iconweirddave1:WeirdDave1 3 0 Hanna sitting in command chair by WeirdDave1 Hanna sitting in command chair :iconweirddave1:WeirdDave1 3 0 On Approach by WeirdDave1 On Approach :iconweirddave1:WeirdDave1 2 0 Starfleet Officer Young by WeirdDave1 Starfleet Officer Young :iconweirddave1:WeirdDave1 0 0 Render16 by WeirdDave1 Render16 :iconweirddave1:WeirdDave1 0 0 Introduction by WeirdDave1 Introduction :iconweirddave1:WeirdDave1 2 0 Frame 16 Transparent by WeirdDave1 Frame 16 Transparent :iconweirddave1:WeirdDave1 1 0 Frame 23 Transparent by WeirdDave1 Frame 23 Transparent :iconweirddave1:WeirdDave1 1 0 Frame-0-1 by WeirdDave1 Frame-0-1 :iconweirddave1:WeirdDave1 0 0 Lost In Space 6 by WeirdDave1 Lost In Space 6 :iconweirddave1:WeirdDave1 2 0 Lost In Space 5 by WeirdDave1 Lost In Space 5 :iconweirddave1:WeirdDave1 0 0 Lost In Space 2 by WeirdDave1 Lost In Space 2 :iconweirddave1:WeirdDave1 0 0

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Ship Corridor Assembly and Lighting test by ashleytinger Ship Corridor Assembly and Lighting test :iconashleytinger:ashleytinger 4 4

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Hello Fellow Deviants.

My role and responsibility is Starfleet.

Mission: To initiate change in the Wasatch Valley and set the LDS People on a new course.

It's a little personal.

Our work here is to produce comics for the LDS People. I've approached this work from a few different angles, like going the Photoshop route. At times when I'm working on models for a render I think to myself, 'I could have already had this done in Photoshop.' I like the potential I see using 3D models in comic illustration, from concept to the final render. Before Blender was my starting point. I had access to a educational install of 3DS Max, had my hands in Maya for a little bit, still use ZBrush sometimes but mostly I work in Blender and Daz Studio. My workflow is all over the place and I have to invest just as much of my time being a family and business man. However, I do believe we can and will accomplish our mission.

I was exporting characters from Daz Studio 4.9 into Blender where I had a set built. Lately, though, I've been reversing the process: use Blender to build the sets and export the sets for use in Daz Studio where the characters live. The iRay render engine in Daz Studio 4.9 is competitive with the Blender Cycles engine. However I personally prefer the straight forward approach to 3D modeling of Blender over Daz. But Daz Studio does posing very well and I would actually save time using Daz to render.

If you see anything you would like to critic upon please feel welcome. Also, if you see any asset that I might be able to offer then ask.

I check in here once in a while.

Activity


Sailing
Clockwise from top: Starfleet, Stacey, Hanna, Brother Joe.
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Hanna sitting in command chair
She is a Genesis 3 model with tween morphs. Posed in Daz Studio, exported to and rendered in Blender.
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Hello Fellow Deviants.

My role and responsibility is Starfleet.

Mission: To initiate change in the Wasatch Valley and set the LDS People on a new course.

It's a little personal.

Our work here is to produce comics for the LDS People. I've approached this work from a few different angles, like going the Photoshop route. At times when I'm working on models for a render I think to myself, 'I could have already had this done in Photoshop.' I like the potential I see using 3D models in comic illustration, from concept to the final render. Before Blender was my starting point. I had access to a educational install of 3DS Max, had my hands in Maya for a little bit, still use ZBrush sometimes but mostly I work in Blender and Daz Studio. My workflow is all over the place and I have to invest just as much of my time being a family and business man. However, I do believe we can and will accomplish our mission.

I was exporting characters from Daz Studio 4.9 into Blender where I had a set built. Lately, though, I've been reversing the process: use Blender to build the sets and export the sets for use in Daz Studio where the characters live. The iRay render engine in Daz Studio 4.9 is competitive with the Blender Cycles engine. However I personally prefer the straight forward approach to 3D modeling of Blender over Daz. But Daz Studio does posing very well and I would actually save time using Daz to render.

If you see anything you would like to critic upon please feel welcome. Also, if you see any asset that I might be able to offer then ask.

I check in here once in a while.

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WeirdDave1's Profile Picture
WeirdDave1
Starfleet
Artist | Student | Digital Art
United States
To initiate change in the Wasatch Valley and set the LDS People on a new course.
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:iconthereal9thdoctor:
thereal9thdoctor Featured By Owner Nov 4, 2016  Hobbyist General Artist
Thanks much for the watch!
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:iconashleytinger:
ashleytinger Featured By Owner Oct 18, 2016  Hobbyist Digital Artist
Thanks for the fave :)
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